NETWORK GAME
1. Supported version of the game Need For Speed Most Wanted - 1.3 ENG.
2. It is required to start the game on the behalf of the Administrator.
3. The game server almost always is active in the network. If You are not able to seet it the problem is in Your
version of the game or in the virtual adapter Tunngle. To check the proper work of the adaptor Tunngle is
possible by writing address 7.254.254.254 in menu Meet. You have to get such result:
Meet -> ping 7.254.254.254
Change the package with 7.254.254.254 to with 32 byte of data:
Answer from 7.254.254.254: number of bytes =32 time<1мс TTL=128
Answer from 7.254.254.254: number of bytes =32 time<1мс TTL=128
Answer from 7.254.254.254: number of bytes =32 time<1мс TTL=128
Answer from 7.254.254.254: number of bytes =32 time<1мс TTL=128
4. For the success game in the existing network it is not necessary to open any ports.
Yellow smile Tunngle does not mean that you are not able to get connecting with other players.
5. If with the majority of the player you have long or unstable connection - that means the problems of Your
provider. To change situation is possible by changing the provider or by excluding additional equipment
(router).
6. For the players with long connection it is vitally important to wait in the room any reaction from the game
side. If player have leaved room before connection appears or game have aborted, exists huge possibility that
the player will not be able to connect to any other player without restarting of the game server.
7. If the player with long connection has left the room (host), exists huge possibility that the player will not be
able to reenter to the same room, even after game server has been restarted. After server is restarted You
have to find another room.
8. The player with long connection also demage the rooms, from which he is exited without waiting for the
connection. After this other players with long connection will not be able to connect to such damaged hosts
even waiting for a very long periods of time.
9. For players with long connection to connected to the damage host is possible only after both (player and host)
will reener into the server.
10. If You are the player with long connection and You would like to become a host (create Your own room),
please, prepare, that other players who do not wait for the proper connection, will damage your room.
NUANCES OF THE GAME
1. The most rapid car using all control characters - BMW M3.
2. According to the deliberated cheat of the creator, players who use gamepad Logitech Dual Аction are faster of
their competitors (turning) Sometimes cheat switches on by himself (random) and then even using keyboard
You are “flying”.
3. BMW M3 is faster if you do not release gas and do not scrap walls. Using of the NITRO is neutralizing this
effect. That why driving on M3 it is not reasonable to use N2O.
4. Some player using updated BMW, which are able to drive on some km/h faster.
5. Using of the cars with unique details for NITRO, will lead to the exiting from the game room by switching off
N2O.
SETTINGS OF THE CARS
1. The detail’s type which you are using to tune your car will influence the speed parameters.
The main influence will have discs and spoilers. Less - hood. Air intakes will have almost non influence.
2. Overweight will have direct influence on the control of the car.
3. Using of the spoiler not always provide wished effect. On high speed front part of the car lifted, making worse
clutching of the front wheels with road. As a result the control of the car on the turns became harder.
speed.exe - file NFS MW version 1.3, which does not require the CD and allows you to see the game server on the LAN
nfsmwres.exe - a program to start the game with any screen resolution
NFSMW64_noblur.reg - registry file to disable the blur for the speed (blur) to 64 bit systems
NFSMW32_noblur.reg - registry file to disable the blur for the speed (blur) to 32 bit systems
To work, the file must be located in the game folder. It can not work simultaneously with a running game. To work correctly,
the server must be set in the file server.cfg IP address of the adapter (TRUST_MATCH and ADDR), through which the
connection players.